Boxing Betting Terms
RULES
The sound of the bell is the signal for the start of the first round for betting purposes. When one fighter cannot answer the bell for the next round, then the other fighter will be considered the winner in the previous round.
In Boxing, a round is considered to be fully played, when 1:30 minutes of the round are played.
In MMA, a round is considered to be fully played, when 2:30 minutes of the round are played.
When a fight is declared as "No contest" (Fight without decision) all bets will be void, with the exception of those bets that have already been settled by the evolution of the event.
Tie or technical tie: Tie is a points tie. Technical tie is if the referee stops the fight before the fifth round begins, for any reason other than knockout, technical knockout or disqualification.
Knockout: A knockout is when a fighter does not get up after the count of 10. Technical knockout is when the 3 knockdown rule applies or if the referee decides so. Any retirement in the corner will be considered a technical knockout unless the fight is decided by the judges' points or if it is declared as "No contest".
Technical decision: It is determined by the referees' point markers at any time other than the end of the fight.
Significant Strikes: Are any Distance Strike or Clinch/Ground Strikes that are considered "Power Strikes" by official scorers.
A Significant Strike will count as both a strike and a significant strike and will be worth a total of 0.4 Pts Knockdown: Is awarded to a fighter who knocks his/her opponent down due to debilitation for what the official scorers consider an appreciable amount of time.
In MMA and UFC, regular strikes refer to any legal striking technique, including punches, kicks, elbows, and knees, that a fighter uses to attack their opponent.
These strikes are counted towards a fighter's overall striking statistics. On the other hand, significant strikes are a subset of regular strikes and are defined as strikes that have a clear impact on the opponent,
either by landing with significant force or by visibly affecting the opponent.
Significant strikes are used to measure a fighter's effective striking during a match, and they are often a key factor in judging the outcome of a fight.
In summary, while regular strikes encompass all legal striking techniques, significant strikes specifically refer to those strikes that have a noticeable impact on the opponent.
Markets
Winner (1,2): It is the bet of one fighter against another in which the winner must be chosen.
Winner (1X2): You have to predict the outcome of the match. There are 3 possible outcomes: 1 (player 1 wins), X (draw), 2 (player 2 wins).
Total rounds: Bet in which the number of rounds reached in the fight must be specified.
Winning Method : You have to predict who will win and in which way (KO, decision) or draw.
Will the fight go the distance (yes/no): You have to predict if the fight will ‘’go the distance’’ (players play all the rounds till the end, without knockout/decision).
Winner & Exact Rounds: You have to predict who will be the winner and in exactly how many rounds (or decision), or draw.
Winner & Rounds range: You have to predict who will be the winner and exactly within which rounds range (or decision), or draw.
Round Group Betting: For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Round Group Betting and Winner (Fighter X): You have to predict the winner of the match and in which round group will be For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Fighter X to score a knockdown: You have to predict if the Fighter X will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Both Fighters to score a knockdown: You have to predict if both fighters will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Either Fighter to score a knockdown: You have to predict if at least one of the 2 fighters will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Round Knockdown Betting (Fighter X): You have to predict if the Fighter X will score a knockdown during that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Round Knockdown Betting (Either fighter): You have to predict if there will be a knockdown during that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Total knockdowns (over/under): You have to predict if the total number of knockdowns scored during the entire fight will be over or under the indicated line. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Fighter X total knockdows: You have to predict if the total number of knockdowns scored by player X during the entire fight will be over or under the line indicated. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
To be knocked down and Win (Fighter X, Yes/No): You have to predict if fighter X will be knocked down during the fight and win or not the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Fighter Strikes Landed: You have to predict how many strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 200 strikes, not combined) fighter land in a match (300 or more).
Both Fighters Total Strikes Landed: You have to predict how many strikes will comp 1 and comp 2 land combined in the match (250 or more).
Fighter Significant Strikes Landed: You have to predict how many significant strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 200 strikes, not combined) fighter land in the match (30 or more).
Fighter Takedowns: You have to predict how many takedowns will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 8 takedowns, not combined) fighter land in a match (10 or more).
Total Significant Strikes Landed: How many significant strikes will comp 1 and comp 2 land combined in the match (30 or more).
Fighter X Total Significant Strikes Landed: You have to predict how many significant strikes will Fighter X land in the match (10 or more).
Total Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from the 2 fighters combined f.e. Over/Under 220.5.
Fighter X Total Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from Fighter X.
Total Takedowns (Over/Under): You have to predict how many Takedowns will occur during the match from the 2 fighters combined f.e. Over/Under 12.5
Fighter X Total Takedowns (Over/Under): You have to predict how many Takedowns will Fighter X make during the match.
Round 1 Total Strikes Landed(Over/Under): You have to predict how many strikes will comp 1 and comp 2 land combined in Round 1 f.e. Over/Under 30.5.
Round 1 Fighter X Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from Fighter X in Round 1.
Round 1 Total Significant Strikes Landed(Over/Under): You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 f.e. Over/Under 10.5.
Round 1 Fighter X Total Significant Strikes Landed(Over/Under): You have to predict how many significant total strikes will be landed in the match from Fighter X in Round 1.
Round 1 Fighter Strikes Landed: You have to predict how many strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 50 strikes, not combined) fighter land in Round 1 (30 or more).
Round 1 Both Fighters Total Strikes Landed: You have to predict how many strikes will comp 1 and comp 2 land combined in Round 1 (20 or more).
Round 1 Fighter Significant Strikes Landed: You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 (10 or more).
Round 1 Both Fighters Total Significant Strikes Landed: You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 (30 or more).
Most Strikes Landed (1x2): You have to predict who will make most strikes in the match.
Most Significant Strikes Landed (1x2): You have to predict who will make most significant strikes in the match.
Most Strikes Landed in Round 1 (1x2): You have to predict who will make most strikes in Round 1.
Most Significant Strikes Landed in Round 1 (1x2): You have to predict who will make most significant strikes in Round 1.
Fighter Punches Thrown: You have to predict the number of punches comp1 or comp2 will throw during the fight (comp1/comp2 150,200,250 or more etc) Fighter Punches Thrown Combined: You have to predict the number of punches that will be thrown by both fighters combined during the fight ( 500,600 or more etc)
Fighter Punches Landed: You have to predict the number of punches comp1 or comp2 will land during the fight (comp1/comp2 50,75,100 or more etc)
Fighter Punches Landed Combined: You have to predict the number of punches that will be landed by both fighters combined during the fight ( 200,250 or more etc)
Most Punches Thrown: You have to predict which fighter will throw more punches during the fight
Most Punches Landed: You have to predict which fighter will land more punches during the fight