AFL (Australian Football League) Betting Terms
General Minimum Time for Action
For betting purposes, winners and losers are determined by the final score (including overtime), and no minimum time for action is taken into consideration for settlement.
If playing is suspended before the completion and not resumed on 24 hours, all bets will be scored as "no action" and the money refunded.
All bets on the game will include overtime scoring unless otherwise specified.
Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
AFL betting rules
- All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.
- Regular season fixtures and the Grand Final include extra time.
- For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.
- For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.
- Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.
- Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall not apply. Final’s series do not apply.
- For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.
- Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.
- Time of first goal markets is based upon official AFL clock.
- For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.
Gameplay specifics
- Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point)
- Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.
- A goal umpire judges whether a goal or behind is scored.
Game length
The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as 'timekeepers', who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime. Thus, a match with quarters averaging 30 minutes would last about two and a half hours.
1X2 at Full Time excluding OT/1st Half/2nd Half/1st Quarter
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.
Asian Handicap at Full Time excluding OT/1st Half/2nd Half/1st Quarter
Predict which team will win a named period of a match after the handicap scores have been applied the game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.
Over Under At Full Time Including Overtime/1st Half/2nd Half/1st Quarter
Predict the total goals scored in a named period in a match. The game or relevant half/quarter must be completed for bets to have action unless settlement of bets has already been determined.
First Team to Score At Full Time Including Overtime/2nd Quarter/3rd Quarter/4th Quarter
Predict which team will score the first in a named period of a match. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.
Half Time/Full Time At Full Time Including Overtime
Predict the result at half time and full time.
Highest Scoring Quarter/Half At Full Time
Predict in which Quarter/Half most goals will be scored. The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets has already been determined.
Odd or Even At Full Time Including Overtime/1st Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter
Predict if accumulated goals will add up to an odd or even number in a named period. Total points for the relevant game/half/quarter to be odd or even. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.
Race To (Points / Goals / Behinds)
Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.
Outright
As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position.