E-Sports Betting Terms
Rules
All esports markets are based on in-game score events or results at the end of a scheduled
match/map. All settlements will occur using the official score and results which are declared
on the official video stream or the in-game stream of the relevant matches.
All match start dates and times displayed for Esports matches are for indication purposes only
and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect
date and/or time.
If a match is paused/postponed and not rescheduled to a later time within 48 hours of the
actual scheduled start time, then all bets on that match will be voided.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s
obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization,
or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be
resulted as normal.
In the case where there is an overruling of a match result by the organiser due to unforeseen
circumstances - such as cheating - all bets on that match will be voided.
If a match has been declared as a walkover win by the tournament organizer, all bets will be
void.
If one team retires during a match, only wagers on the completed individual maps will be
resulted. Match market, match side markets and all other undecided map markets will be
voided.
All markets consider overtime, unless stated otherwise in the market name.
If the match format is changed or differs from the one which is being offered, we reserve the
right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bets.
If a match is played before the scheduled start date / time, all bets placed after the actual start
of the match will be refunded. All bets placed before the actual start of the match will stand.
If a match or map is replayed due to an organizer or technical issues, all undecided markets
will be void, replayed matches or maps will be handled separately as new match.
If the final gameplay length/duration is the same as a particular threshold, it is resolved as
OVER.
Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.
Dates and start times are shown for information purposes only and may not be accurate.
Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.
In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.
If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.
Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.
This rule applies to all bets placed on matches where a disconnection or technical issue occurs to a competitor.
If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result provided by a combination of sources including the Dotabuff match page and relevant Twitch clips.
If a competitor disconnects in the first 10 minutes and he is able to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will stand.
This rule works for all eSports, except for CS.
At CS 2 If a player disconnects and nobody replaces him then If they decide to play 4v5 and they play AT LEAST 3 rounds after the moment of the disconnection then all undecided map markets, including match moneyline + undecided match side markets are all void.
In some markets, a map may also be referred to as a game.
Markets
*One or more markets from the particular section can be found on different E-sport titles that are offered on our Sportsbook platform. Some of those titles are: KoG (Kings of Glory), Rainbow Six, Starcraft, WoW (World of Warcraft), VALORANT, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket League, SMITE.
Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the event.
Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the event, or if the match will end with a draw.
Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.
Example match NomGaming vs Team Spotnet:
Nom-Gaming (-1.5) ➔ This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues at the head of the scoreboard with 1.5 - 0 in its favor.
Team Spotnet (+1.5) ➔ This market is to provide an advantage of 1.5 to Team Spotnet in all the maps established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being 2 - 2.5.
Total maps: This market refers to the number of maps that the game is going to have.
Exact score (on maps): This market refers to the exact and final score of the match offering the options
0:2 - 1:2
2:0 - 2:1
First Map - winner - Second Map - winner: This market defines only the winner of either the first or second map of the event.
First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw) and are defined according to the map that is in play at the moment.
Correct Match Score: You have to predict the exact final score of a match between two teams
Extra E-sports Markets
Extra Markets
Map X - Team to Draw First Blood: You have to predict which team will achieve the first kill on the specific map during the match. Executions by towers or monsters do not count. First kill needs to be achieved by player
Map X - Team to Slay the Zth Roshan: You have to predict which team will be the first to kill the Zth Roshan during a match on map X
Map X - Team to Slay the Rift Herald: You have to predict which team will be the first to kill the Rift Herald during a match on map X
Rounds Handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds won in the match.
Total Kills Scored Over/Under: You have to predict whether the total number of kills scored in a match will be over or under a specified number set
Total Number of Rounds: You have to predict the total number of rounds played in a match
Map X - Total Barons Slain Over/Under: You have to predict whether the total number of Barons slain in a match on map X will be over or under a specified number
Map X - Total Dragons Slain Over/Under: You have to predict whether the total number of dragons slain in a match on map X will be over or under a specified number
Map X - Total Inhibitors Destroyed Over/Under: You have to predict whether the total number of inhibitors destroyed on map X in a match will be over or under a specified number
Map X - Total Roshans Slain Over/Under: You have to predict whether the total number of Roshans slain in a match on map X will be over or under a specified number
Map X - Pistol Round Z - Winner: You have to predict which team will win the selected pistol round z on map X of a match
Map X - Knife Kill?: You have to predict whether at least one player will achieve a kill with a knife on Map X during the match
Map X - Which team will have a higher Net Worth at Z minute?: You have to predict which team will have a higher total gold (or net worth) at a specified minute on Map X of the match
Map X - Team N - Total towers: You have to predict the total number of towers destroyed by Team N on map X during the match
Odd/Even number of maps: A bet on the total even or odd number of maps played in the match
Map X. - Player Z - Total Kills: A bet on the total number of kills by Player Z on the specified map
Total Rounds: The total number of rounds fought in the match by competitor x on the specified map. Bets settlement is determined on whether the result will be over or under the total line taken.
Map X - Map duration: You have to predict the total duration of the match on map X
Bet on the duration of the specified map in minutes (over/under). Calculated according to the in-game timer. For example, for a bet on a duration of 40.5 on over:
for the bet to win, the time on the map must be 40 minutes and 30 seconds or more.
for the bet to lose - the time must be 40 minutes and 29 seconds or less.
Map X - Ct total rounds: You have to predict the total number of rounds won by the Counter-Terrorist side (CT) during the match on map X.
Map X - Terrorist total rounds: You have to predict the total number of rounds won by the Terrorist side during the match on map X.
Player Z - Total Rounds: The total number of rounds fought by Player Z. Bets settlement is determined on whether the result will be over or under the total line taken.
Map X. - First Half - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map during the first half.
Map X.- First Half - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on the specified map during the first half.
Map X. - Second Half - Winner 1x2: A bet on the winner of the second half on the specified map.
Map X. - Second Half - Total rounds: A bet on the total number of rounds within the specified map during the second half. For example, if a player bets on over 22 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22 with 22 rounds played, it wins. The maximum number of roundsin MR12 format matches is 24.
Map X. - Team N total rounds: A bet on whether Team N wins more or fewer rounds than the specified number of rounds on map X.
Map X - First Courier Kill: Bet on which of the teams will kill the enemy courier first on map X. The bet is considered played after one of the teams kills the enemy courier. If there is no courier kill during the map, the bet will be settled with odds of "1"
Map X - Divine Rapier: You have to predict whether a Divine Rapier will be acquired by any player during the match on map x.
Match handicap kills: You have to predict the total kills of a team while adding or subtracting a specified number of kills as a handicap
Team N - match total kills: You have to predict the total number of kills that Team N will secure during a match
Map X - Correct pistol rounds score: You have to predict the exact score of the pistol rounds, typically denoting how many pistol rounds each team will win on map X.
Map X. - Team N Total Kills: A bet on the total number of kills by Team N on the specified map
Map X - Will there be a HE Grenade kill: You have to predict whether at least one player will secure a kill with an HE Grenade on map X during the match
Map X - Will there be a Molotov(Incendiary Grenade) kill ?: You have to predict whether at least one player will secure a kill with a Molotov on map X during the match
Map X - Will there be a Zeus X27 kill: You have to predict whether at least one player will secure a kill with the Zeus X27 weapon on map X during the match
Map X - Overtime Z - 1x2: You have to predict the outcome of the overtime Z in a match on Map X
Map X - Overtime Z- Round handicap: You have to predict the outcome of Overtime Z on map X, while factoring in a handicap, which can give one team an advantage or disadvantage
Map X - Overtime Z- Total rounds: You have to predict the total number of rounds that will be played during Overtime Z in a match on Map X
Map X - Team Z - Win Map + Map Duration: You have to predict that Team Z will win the map X and also the total duration of the match on map X
Map X - Win Z Half + Win Map: You have to predict which team will win the first or second half on map X and also which team will win on map X
Map X - Win First Pistol Round + Map: You have to predict which team will win the First Pistol Round on map X and also which team will win the map X
Map X - Win Second Pistol Round + Win Map: You have to predict which team will win the Second Pistol Round on map X and also which team will win the map X
Map X - Win First Pistol Round + WIn First Half: You have to predict which team will win the First Pistol Round on map X and also which team will win the First half on map X
Map X. - Total barracks: Bet on the total number of barracks destroyed on the map X
Match total barracks: You have to predict the total number of barracks destroyed by both teams throughout the match
Map X - Winner by Roshan kills: You have to predict which team will achieve the most Roshan kills during a match on Map X. In case there is a drwa in number of Roshan kills the bet will be consedered as void
Map X - 1X2 by Roshan kills: You have to predict which team will achieve the most Roshan kills during a match on Map X. Draw outcome included
Map X - Triple Kill: A bet on a player achieving a triple kill on the specified map.
Map X - Both team killed first 2 rift scuttlers: You have to predict whether both teams will secure the first two Rift Scuttlers kills during a match on Map X
Map X - Rift herald killed within 10 minutes: You have to predict whether the Rift Herald will be killed by either team within the first 10 minutes (00:00 to 09:59) of the match on Map X
Map X - Both teams kill the rift herald: You have to predict whether both teams will successfully secure a kill on the Rift Herald during a match on Map X
Map X. - Both teams will kill first two dragons: A bet on whether both teams will kill the first two dragons on the specified map.
Map X - Drake to be stolen: You have to predict whether the Dragon (often referred to as "Drake") will be taken by a team that was not the one originally attempting to secure it during a match on Map X
Map X - Dragon Soul: A bet on whether the Dragon Soul will be taken on the specified map (killing 4 Dragons for one of the teams grants the Dragon Soul).
Map X - Baron steal: A bet on whether one of the teams on the specified map will steal the Baron that the opposing team failed to kill.
Map X - Total kills before 10 minutes: The total number of kills made before 10 minutes (00:00 to 09:59), counted by the in-game timer.
Map X - Individual Highest Total Kills: You have to predict if the highest number of kills achieved by a player on Map X is over or under the specified line
Map X - Aces total: The total number of aces on the specified map (Ace - killing five enemy characters by one player of the team).
Map X - Kill the first top river rift scuttler: You have to predict which team will successfully kill the first Rift Scuttler located in the top river area during a match on Map X
Map X - Kill the first bottom river rift scuttler: You have to predict which team will successfully kill the first Rift Scuttler located in the bottom river area during a match on Map X
Map X - Total Members to gain hand of baron buff upon slaying the first baron: You have to predict the number of champions acquiring the baron buff after the first baron slain on map X
Map X - Will the Inhibitor respawn: A bet on whether a destroyed inhibitor will respawn on the specified map.
Map X - First tower will be destroyed before 13 minutes: A bet on whether the tower will be destroyed before 13 minutes (00:00 to 12:59), counted by the in-game timer.
Map X - Elder Dragon to be Slayed: You have to predict whether the Elder Dragon will be killed during a match on Map X
Map X - Total assists in First Blood: A bet on how many players will get an assist from the First Blood on map X
Map X - Dragon Slain Handicap: You have to predict the total number of Dragons killed by each team on Map X, with a handicap applied to one of the teams. The handicap is a predetermined number of kills added or subtracted from a team's total
Map X - Total Towers Destroyed: Bet on the total number of towers destroyed on the map X by both team.
Map X - Total High Ground Towers Destroyed: You have to predict the total number of high ground towers destroyed by both teams combined during the match on map X
Map X - Draw First Blood within 6 Minutes: You have to predict whether the first kill of the match (referred to as "First Blood") on map X will occur within the first 6 minutes (00:00 to 05:59)
Map X - Winner by destroyed towers: You have to predict which team will destroy more towers on Map X. If the outcome is draw the bet will be considered as void
Map X- 1X2 by destroyed towers: You have to predict which team will destroy more towers on Map X. Draw outcome included
Map X. - Total kills: Bet on the total number of kills on the specified map. All kills made before the end of the match are counted, including kills after "GG" is typed in the general chat. Calculation is based on the final team score in the post-match statistics, so the bet does not count deaths that are not credited to the opposing team
Map X. - Total deaths : Bet on the total number of deaths on the specified map. All kills made before the end of the match are counted, including deaths after "GG" is typed in the general chat. Calculation is based on the final team score in the post-match statistics, so the bet does not count deaths that are not credited to the opposing team
Map X. - Both teams will destroy barracks: Bet on both teams destroying all barracks within the game time on the specified map.
Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map.
Map X - total rounds: You have to predict the total number of rounds played during a match on Map X.
Map X - odd/even rounds: You have to predict if the total number of rounds played during a match on Map X will be Odd or Even.
Map X - total kills: You have to predict the total number of kills that will occur during a match on Map X
Map X - will there be an ace: You have to predict whether a team will achieve an "ace" during a match on Map X. An ace occurs when one team eliminates all five players of the opposing team without any of their own players dying in that encounter
Map X - winner: You have to predict which team will win the match on Map X
Map X - round handicap: You have to predict the outcome of a match on map X while applying a handicap to the number of rounds won by one of the teams.
Map X - Total Assists: You have to predict the total number of assists that will take place on map X
Map X - Will player make an assist: A bet on if a player will get an assist on map X
Map X - Will squad get top: You have to predict whether a specific team (or squad) will achieve a certain objective on that map
Map X - Winning Margin by Kills: You have to predict the difference in kills between two teams at the end of a specific map
Map X - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.
Game X - Total Kills: You have to predict if the total number of kills scored during Game X will be over or under a specified number set
Game X - Total Kills Odd/Even: You have to predict if the total number of kills scored during Game X will be Odd or Even
Game X - Will player make a kill: You have to predict if the specific player will achieve at least one kill will during Game X
Game X - Total Assists: You have to predict if the total number of assists recorded during Game X will be over or under a specified number set
Game X - Will player make an assist: You have to predict if a specific player will make at least one assist during Game X
Game X - Will squad get top: You have to predict if a specific squad will finish in the top X positions (e.g., top 3, top 5, top 8) at the end of the Game X.
Game X - Winning Margin by Kills: You have to predict how many kills the winning team will have more than the opponent at the end of Game X.
Game X - Will player get top: You have to predict if a specific player will finish in the top X positions (e.g., top 3, top 5, top 8) at the end of the Game X.
Game X - Winner: You have to predict the winner of the Game X
Game X - Asian Handicap: You have to predict the winner of the Game X adding or subtracting the indicated spread of kills to the result of the Game X.
Game X - Total Points Over/Under: You have to predict if the total points scored during Game X will be over or under a specified number set
Game X - odd/even: You have to predict if the total number of kills recorded during the game will be odd or even.
Game X - Correct rounds score: You have to predict the correct round score during Game X.
Game X - Fatality: You have to predict if any player will use Fatality during Game X
Game X - Brutality: You have to predict if any player will use Brutality during Game X
Game X - Home Team - Fatal Blow: You have to predict if the Home Team is going to use a Fatal Blow during Game X
Game X - Away Team - Fatal Blow: You have to predict if the Away Team is going to use a Fatal Blow during Game X
Game X - Round Z - Winner: You have to predict the winner of the Round Z of Game X
Round Z - Winner: You have to predict the winner of the Round Z
Game X - Most Kills: You have to predict which team will achieve the highest number of kills during the Game X
Game X - Winning Margin by Top: You have to predict how many tops the winning team will have more than the opponent at the end of Game X.
Total kills for first Y games: You have to predict if the total number of kills achieved during the first Y Games will be over or under a specified number set